Release Date: 2019-05-01
Enhancing a Single Light
Windows through to a HDRI map
Studio Lighting blended with a HDRI map
Moving a region of a HDRI map (Cloning)
Mixing regions of different HDRI maps
Controlling lighting in existing HDRI maps
You can use Composites to:
• Group Lights
• Control a group of lights (brightness, position, color etc)
• Store Multiple Lighting Designs in one HDR Light Studio project
• Isolate and Edit Individual Lights
• Mask Lights
• Clone and move areas of the HDRI map
• Combine different regions of multiple HDRI maps
• Dissect and take control of light regions in existing HDRI maps
Select multiple Lights in the Light List
Multiple light selections can be: Deleted, Merged into a Composite, Released from a Composite
A new drop down called Blend Channel currently allows you to choose if Add blend mode affects the Color or only Values.
This option works well with the Composite feature - allowing the user to take control over light sources in an existing HDRI map.
When using blend modes, we have made a few changes making them easier to use. Improved default settings and removed redundant options from interface.
Low Pass takes into account Alpha
Low Pass blend mode now takes into account the alpha of the light, so that a Low Pass blend can have a soft edge to its clamping effect.
Mask Setting on Multiply
Mask setting added to Multiply blend mode. Very useful to use in conjunction with Composites.
Flat Background Light
A Flat Background light has been added to the tool bar. This is a very useful light setting and having it available on the tool bar is a time saver.
HDRLS_SCALE_GUI environment variable
Add support to force scale of GUI through HDRLS_SCALE_GUI environment variable. The value represents the scale size you want.
Added Support for these Connections
3ds Max 2020
LightWave 3D 19
DeltaGen 2019 (and the x-builds)
Release Date: 2018-12-21
HDR Light Studio
Resync button has been added to the Render View (HDR Light Studio).
When using HDR Light Studio standalone - the resync button will reload the current scene back into the Render View.
When using HDR Light Studio connected to a 3D app - the resync button will open the 'Import Scene Geometry' panel - so you can re-import the scene from your host 3D software. This is useful if you have made changes to the scene in your 3D software.
Rhino 6 Connection - (Open Beta Version)
Rhino 6 support is now released with a new updated Connection workflow. Rhino's rendered viewport is now displayed inside the HDR Light Studio interface where users can paint the shot with lighting. Compatible with Cycles, Octane, V-Ray, and other renderers using the Rhino Environments for lighting. See it in action
Octane Standalone Connection
Octane Standalone version 4 is now supported
Octane Render version 4
Octane 4 has now been tested and we can confirm is compatible with our 3ds Max, Maya, Cinema 4D, MODO and Rhino 6 Connection.
Fixed bug where initial state of lighting shared with Modo was black until one lighting change was made.
Fixed a bug resulting in duplicated area lights caused by a change in Arnold 3.1.1
Release Date: 2018-10-24
Gamma control has been added to images
Light Content Properties have been tabbed to save space and reduce the need for scrolling.
Content Presets (Content:Images, Content:Bulbs, Content: Gradients etc.) are even easier and faster to use:
Drag and drop onto any of the new content tabs (Master, Value Blend, Alpha Multiply)
Right Click on Content Preset thumbnail and choose 'Apply to Current Light' to apply (Master Content).
Drag and Drop Content Presets onto lights in the Light List to apply them (Master Content).
Batch Import of images as Element:Images
Easily add a batch of images to your User Presets, as Element: Images, by dragging and dropping the images onto the Presets panel in HDR Light Studio.
Resolution of loaded image is now shown on light properties panel.
Change in behavior: Middle mouse wheel scrolling does not scroll through the contents of a drop down list when the cursor is over the drop down. This change in behavior prevents accidental changing of light properties when scrolling up and down the light properties panel.
Updated to support Houdini 17
Updated to support RenderMan 22.
Fixing issues with latest Octane Render (API was overhauled and broke HDR Light Studio compatibility).
Maya/Octane: Later release of Octane broke HDR Light Studio compatibility. This has now been fixed.
Maya/Octane: Fixed a potential crash issue when starting the Octane IPR in Maya via HDR Light Studio.
3ds Max Connection
3ds Max/VRay Next: Fix issue with toggling area lights on and off.
3ds Max / Redshift: Updated to use the new Redshift Render View, this will only work with Redshift 2.6.24+
Production Render crash fix when lights are placed with a latitude of 90 (at the bottom of the map).
Cinema 4D Connection
Support added for Cinema 4D r20 (Released 12 Nov 2018)
Release Date: 2018-07-25
Overview of Octane Render Standalone Connection
Supports Area Lights
Redshift is now supported in the Houdini Connection.
Expanded Presets System
New Preset Types join Lights: Rigs, Content and Elements
Save your own Presets
Carbon Drop 3 ships with new additional lighting preset content
New Octane Render Standalone Connection
Updated Houdini Connection
Now supports area light creation and control, plus Redshift.
3ds Max Connection updated to support V-Ray Next.
Spherical mapping longitude slider not mapping correctly
Rotations on spherical mapped lights were not being applied when changed from the GUI
Release Date: 2018-05-09
Carbon 2 brings core new features for all HDR Light Studio users (whichever plug-in connection you use), allowing the creation of lights with more character and providing more creative lighting control. Additional enhancements make lighting even more productive.
Photographic Exposure Stops
New buttons have been added to the brightness slider. They provide a more photographic approach to adjusting the light brightness. They work by adjusting the brightness relative to it’s current value. So you can double, halve, increase by 1/3 or decrease by 1/3.
This is a really useful addition when an art director wants a light brightening by 1 stop for example. (Double the brightness).
Light Property: Value Blend
Value Blend has been added to the Light Properties panel. It allows blending of the luminosity values from a secondary piece of content with the primary light content. It provides a way to tweak the character of the light source. For example adding a hot spot into an existing soft box, or graduating the light brightness across your light. It can also be used to clamp the brightness within an image, for example clamping the brightness of the sun in a HDRI map.
Content types for Value Blend are: Image, Gradient, Flat and the new Box Gradient
Blend Modes for Value Blend are: Add, Multiply, Over, Low Pass and Amplify
New Content Type: Box Gradient
Box Gradient is a really useful new content type in HDR Light Studio. It blends a vertical and horizontal ramp. It’s perfect for softening edges or creating a light with an really interesting character that will enhance your reflections. It is perfect to use on Alpha Multiply or the new Value Blend.
All Lights are now Uber Lights
When we released HDR Light Studio verison 5 we made it easy to use, so the toolbar created simple lights with fewer settings. But many users don’t take advantage of converting them to Uber Lights that provide far more flexibility and creative options. So in this release all lights are now created as Uber Lights, which include the Alpha Multiply and Value Blend settings.
Region Zoom on the Render View
A tool has been added to the tool bar on the Render View (HDR Light Studio) for region zoom. This was available previously only as a keyboard shortcut. Region zoom is great for positioning lights accurately on small details within the shot.
Light List Buttons Behaviour
Using the buttons on a light in the Light List (on/off, solo, etc) no longer selects the light. It was common for a user to turn off a light and not expect it to be selected, and move a newly hidden light by accident for example. The new behaviour avoids this problem.
Color Coded Light Properties
With the addition of the new Value Blend on the Light Properties panel, it was easy to confuse which properties you were editing. We have color coded each light property section making it easier to navigate the properties panel.
Production Render Speed Improvements
Big performance increase with production renders containing lights using gradient ramps (which is many light types), especially large lights. Additionally lighting designs containing many small lights will see significant render speeds too, with smarter use of render threads.
LUT Control for Preset Panel
The Presets panel now has a LUT drop down to view the presets with correct color space.
Presets Panel also provides links to download Preset lights and Installation instructions if presets are missing.
New Maya Connection Interface – Shelf Buttons replace the Panel
3ds Max 2019 Connection release
MODO 12 Connection release
DeltaGen 2018x and DeltaGen Stage 2018x Connection release
Release Date: 2018-02-15
New Render View
Pressing the Play button on the new Render View will start an interactive rendering session in the connected 3D software and display the image in the HDR Light Studio interface. Use LightPaint to click on the render to position lights and see the external render update instantly inside HDR Light Studio. Drag and drop Preset lights too.
• Ideal for users with a single display – everything needed to create perfect lighting is now available inside HDR Light Studio’s interface. No need to juggle two interfaces.
• For many lighting tasks, HDR Light Studio’s own renderer is no longer needed and can be closed. Freeing resources for your main 3D renderer during your lighting session.
• Working directly on the final render enables better lighting decisions – seeing the light interact directly with the final shaders inside HDR Light Studio.
The new Render View is compatible at launch with the following 3D software and renderers:
• 3ds Max – V-Ray, Corona, Arnold, Redshift
• Maya – V-Ray, Arnold, Octane, Redshift, RenderMan
Faster Area Lights
Area Lights performance has been significantly improved in HDR Light Studio’s own 3D renderer. Area Lights are now created, adjusted and soloed instantly - even when loading huge 3D scenes. This inbuilt renderer is the perfect pre-vis lighting tool when IPR updates are too slow in the connected 3D renderer.
3ds Max and Maya Connection Workflow Improvements
HDR Light Studio is now even easier to use with 3ds Max and Maya. The plug-in now creates the lighting setup for you - simply press Start and begin image based lighting. Bringing the 3D scene into HDR Light Studio is also a click away - press Play and the scene will be automatically imported.
Cinema 4D Connection Improvements
Redshift and VRAYforC4D 3 now fully supported
Press play in HDR Light Studio to import the Cinema 4D scene
• HiDPI display support
• LightWave 2018 Connection support
• Change the diffuse color in the Render View (HDR Light Studio)
• Major speed boost to production renders containing Procedural Sky
• Easier client setup with floating licenses
• Now includes a selection of 3D demo scenes
• HDR Light Studio interface layout is stored on a ‘per connection’ basis. Ensuring a preferred interface layout is loaded when using HDR Light Studio with different 3D software.
Release Date: 2017-03-13
Re-instated 3ds Max 2014 Connection due to popular demand
Houdini 16 Connection added
Maya Connection for Linux, has additional build against Python 2.7
Critical Bug Fix: Issue fixed where rotations are broken when importing pre v5.3 project files.
Release Date: 2017-02-09
Added support for Redshift renderer in 3ds Max.
Render View now supports transparency for Area Lights.
Rear of area lights have a light icon image mapped to them, to identify the back of light.
Critical: Issue Brightness slider/value displaying incorrectly in the interface for brightnesses over 2000 after switching lights.
Critical: When loading projects from eariler versions, 5.4 would disregard the lights rotation setting, giving all lights a rotation of 0.
Critical: Fixed the crash bug with SolidWorks Visualize
Fixed Maya/Arnold - HDR Light Studio production render content coming through in the wrong file format.
Increased sky shader sampling for more accurate colour - this is slower to render as a result.
Release Date: 2016-12-16
Overview of the new features in action
Demo of the positionable Light Handles
Demo of Advanced Rotations on the HDRI map
Demo of Advanced Rotations with Area Lights
In depth (20mins) tutorial showing how new content and effects can be added to HDRI maps with 5.4
Video showing the new cursors
Major New Features
Positionable Light Handles
Advanced Rotations (X,Y,Z)
Nice New Touches
The cursor is now updated to indicate which tool is active when using the Canvas, Render View and Light Preview.
Double click on any slider label text to reset the slider to its default value.
New Light Sources
32 additional Studio Light Sources have been added to the Preset library.
(Customers should download Studio Lights 2 to get these new lights, for trial users they are included in the trial lights at lo-resolution)
3ds Max 2017 support - including ART Renderer and Arnold
Cinema 4D R18 support
DeltaGen 2017x support
Release Date: 2016-08-11
3ds Max 2017 support - including ART Renderer and Arnold
Maya 2017 support
DeltaGen 2017 support
Release Date: 2016-07-01
Now you can create and control Area Lights in MODO via the
HDR Light Studio connection.
Release Date: 2016-05-12
Now you can create and control Area Lights in 3ds Max via the
HDR Light Studio connection.
Now you can create and control Area Lights in Cinema 4D via the
HDR Light Studio connection.
Maya Connection supports Maya 2016.5
Release Date: 2016-03-01
Promotional video showcasing headline new features
Now you can create and control Area Lights in Maya via the
HDR Light Studio connection.
Lights in HDR Light Studio with 3D mapping can now be promoted to become Area Lights in 3D space. The first Connection to support this new feature is the Maya Connection. The updated Maya Connection supports live HDRI map and Area Light creation with renderers: Mental Ray, Arnold, V-Ray, Maxwell, Redshift, Octane, Renderman (RIS) and iRay for Maya. (Renderman (RIS) is currently supported on Windows and Linux only.)
Convert to Uber Light
There is a new menu command that can be used to convert any selected light into an Uber Light. For example, the user may place a Picture Light from the tool bar, and decide they want to add an alpha to the image. This is only possible when using the Uber Light, therefore using ‘Edit > Convert to UberLight’ allows the light to preserve all of the light’s settings, and gain the flexibility of being an Uber Light with more properties available to change.
Render View – Continuous Updates
Users can drag lights using LightPaint on the Render View, and experience continuous updates to the Canvas and Render View.
New Area Lights can also be moved, scaled and rotated with continuous updates in the Render View.
Aspect Ratio on Images
New button in image content, to adjust the height of the light to match the image's aspect ratio.
License Management Panel
Users can now easily see what licenses they have installed and when they will expire. The new License Management panel displays both main app and connection licenses, their type, expiry date (days left), plus the last build date that the licenses will run.
Maya / iRay for Maya
SOLIDWORKS Visualize 2016
Canvas view has been flipped horizontally, so the user is now looking at the HDRI map from world origin. Therefore when area lights are added, the Canvas is an accurate view of the lighting scene from the world origin viewpoint.
Keyboard shortcuts are now displayed in menu commands where possible. Example: Edit > Undo Ctrl + Z
Support for specifying the fresnel as an IOR.
Display LUT is active during camera moves.
3d scene file slot, and the background image file slot both support dragging and dropping files from the OS.
Performance has been improved when moving the camera.
New Fit Scene to View button for Freecam mode.
The time in the Render View is now specified as a frame number, which is more useful for a 3D artist than the seconds that are embedded in an Alembic file. Therefore we have now added a FPS setting in the Render View, so the user can input the frame rate for the shot.
Added Tilt Camera Tool for Freecam mode.
New roughness setting for the reflection roughness/glossiness value
Added checkbox for toggling floor plane on and off.
New optional settings for the additional output of Thumbnail PNGs for lights, Render View PNG, and a Saved HDR Light Studio Project File.
New keyboard controls to change the sensitivity when dragging.
New Smart Dolly button, click and drag and Smart Dolly selected area light.
Release Date: 2015-07-27
Sun edge softness controlled through a falloff gradient
Sun disc size can be increased and is automatically darkened to provide consistant illumination (energy conservation)
The sky now includes an alpha gradient to control horizon softness. Ideal for sky replacement of existing HDRI maps.
Save and load up to 4 user interface layouts
Significant improvements to the Render View
Render View Changes in Full:
Release Date: 2015-06-01
Release Date: 2015-05-12
HDR Light Studio 5 - Promo Video
New Full Screen Interface
Drag and Drop from a Library of Preset Lights
Load your own LDR and HDR imagery as lights, backgrounds, reflections
Instant re-lighting in the Render View
One light type - so many possibilities
Flexible New User Interface
New Presets Panel
New Light Controls Panel
3D file formats
Render View (was LiveLight)
New Canvas Features
Light Preview View
New HDRI Image Output Options
New Application Preferences Panel