Cinema 4D Artist: Markus von Luecken – bildbotschaft

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Founded in 2008, bildbotschaft is a German CGI and retouching studio specialising in the creation of high quality, beautiful images. bildbotschaft collaborates with leading creatives and agencies to achieve the most creative outcomes possible.

Called out as one of the world’s top 200 digital artists by the Luerzer’s Archive, Founder and owner Markus von Luecken is a renowned digital artist whose work has been featured in numerous magazines and books about photography and digital art globally including ‘Graphis ‚100 Best in Photography‘ and One Eyeland ‘Best of the Best Photographers’.

Markus loves digital art and enjoys working with emerging and established talents from the creative industry.  His work is based on the quintessence of photography: painting with light.

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CGIc 2017 – International CGI Congress & Fair

CGIc 2017

Lightmap Ltd are exhibiting at CGIc 2017 – International CGI Congress & Fair – June 1st and 2nd in Hamburg, Germany. Come find our booth and get hands on with the latest release of HDR Light Studio. We will be delighted to see you!

Save 15% on tickets for this event by using this discount voucher: lightmap-future@cgic-2017-8998

For more information about CGIc 2017 visit: www.icgiw.com

FMX 2017

FMX2017
Lightmap Ltd are exhibiting in the Market Place at FMX 2017 – May 2nd to 5th in Stuttgart, Germany. Come find our booth and get hands on with the latest release of HDR Light Studio. We will be delighted to see you! For more information about FMX 2017 visit: www.fmx.de

MODO Artist: Kaoru Toyoguchi – JVCKENWOOD

Kaoru Toyoguchi is a Designer at the JVCKENWOOD Design Corporation in Japan, where he produces beautiful still images and animated visualizations of their products for packaging, catalogues and online. We caught up with Kaoru, who uses HDR Light Studio on 100% of his images, to find out why.

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© JVCKENWOOD DESIGN Corporation

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Delicious Computer Generated Imagery

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Luminous Creative Imaging have produced a really gorgeous personal project: Caramel Loves Chocolate.

It’s about fluid dynamics, color, taste, and chocolate and caramel in a loving embrace. Everything was created in 3D and sculpted in Mudbox. Lighting was done in HDR Light Studio 5 and rendered with Maya/Mental Ray.

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The Complete Shot

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Sculpting in Mudbox

Lighting in HDR Light Studio 5

Lighting in HDR Light Studio 5

The HDR Light Studio Tea Pot – For Real!

Earlier this year my friend Mark, from Goodman Precision Engineering, offered to machine the HDR Light Studio tea pot out of a solid block of aluminum. The tea pot is the default model loaded in the HDR Light Studio. It is essentially a sphere with the bottom chopped off, making it an ideal shape to see the whole HDRI map in the reflection. It’s become a bit of an icon for us.

After a few weeks from sending the CAD file over, we got an exciting package in the post. The end result is amazing. It’s so weird to see something you have been looking at almost every day for the last 7 years, on your computer screen, now in front of you on your desk, for real! The team did an amazing job! The tea pot now takes pride of place in our meeting room. Thanks so much Mark!!! Here are images/videos of the process and the final result.


The final result – totally stunning! Continue reading

fxguide article

FX Guide

We are delighted that fxguide has written their first article about HDR Light Studio. John Montgomery interviewed Andy Rowan-Robinson, from Framestore, about theiruse of HDR Light Studio for lighting CGI content in commercials. The article also covers the new features found in version 5.4. Read the full article here.

 

HDR Light Studio 5.4

HDR Light Studio 5.4

Watch this video for an overview of the new features:

How do I get my hands on it?

Don’t forget, we’re here to help.  If you have any questions at all, please don’t hesitate to contact sales@lightmap.co.uk

 

The Juicy Details

Adjustable Light Handles

Since HDR Light Studio 1, lights have been positioned by their centres, as indicated by the orange dot – we call this the handle. But sometimes when using LightPaint to position lights on the 3D model, you don’t want to place a light by its centre. HDR Light Studio 5.4 introduces adjustable handles that can be positioned anywhere within the light.

The handle is easily moved using the sliders or by dragging directly in the Light preview image.

In the image below see how the light handle has been moved to the top edge of the light preview and that LightPaint has been used in the Render View to position the light by its edge.

Light Handle Example

In the example below the light is also being placed onto the bottle using its edge.

Light Handle Example

 

Advanced Rotations
3D mapped lights are no longer limited to being orientated ‘normal’ to the lighting sphere, or for area lights, facing directly at the LightPaint location. X and Y rotations allow lights to be orientated in any direction. The light orientation is controlled with X,Y,Z rotations click and drag controls, these work relative to the light’s current orientation, so are easy to use.

Full 3 axis rotations allow new content to be added into a HDRI map and precisely orientated to simulate any 3D positioning. This provides far greater control over your existing HDRI maps.

In the example below new windows, signs, a wall and much more has been added to the existing HDRI map. This is only possible due to the new rotation controls. Even the tube lighting in the ceiling has been boosted with new lights positioned to match up exactly with those existing tube lights.

Adding content to HDRI map

Area Lights can now point in any direction and are not limited to face the LightPaint location. So LightPaint can be used to position the light, but the direction it faces can easily be adjusted. In the example below the light has been positioned using LightPaint but orientated to uplight the ogres face. It is true that orientating lights in 3D software is easy, the difference using HDR Light Studio, is the fluidity and ease in which the lighting can be created, adjusted and positioned in a very creative way – concentrating on the lighting effect in the final shot and not worrying about moving lights in 3D space.

Area Light Rotations

Rotation Modes
Rotation Modes allow the user to change the orientation characteristics of a light, providing useful behaviours for the lighting artist. There are 4 Rotation Modes:

Rotation Modes

Free: Behaves the same as when the Advanced Rotation setting is off (lights are normal to the lighting sphere and area lights face the LightPaint location), but you are able to manually adjust the X,Y,Z rotations of the light.

V-Lock: Light is always vertical, and aligned with the LightPaint location – This is ideal for pack shots, maintaining the vertical alignment of lights.

H-Lock: Light is always horizontal, but aligned with the LightPaint location.

Fixed: Ignores the LightPaint location, default to horizontal and aligned with world X axis – Ideal for placing the light over a car with a fixed orientation.

The X,Y,Z rotations are applied as an offset to these default behaviours, and this offset is maintained even when moving the light. So for example if V-Lock mode is used, the light can be tilted a little off vertical and wherever the light is place it will face a little off vertical.


New Light Sources

32 additional Studio Light Sources have been added to the Preset library.
(Customers should download Studio Lights 2 to get these new lights, for trial users they are included in the trial lights at lo-resolution)

New Preset Lights in HDR Light Studio 5.4

 

 

Nice New Touches
The cursor is now updated to indicate which tool is active when using the Canvas, Render View and Light Preview.
Double click on any slider label text to reset the slider to its default value.

Enhancements
Cinema 4D Connection now supports R18
DeltaGen Connection now supports 2017x
15 day fully functional trial now includes all Preset Lights at lo resolution


Watch demo videos of the new features in action on our What’s New page.

 

15 Day Trial