The word legend is invariably used far too frequently these days, but we are not mistaken when we share these stunning images of the legendary musician, Jimi Hendrix, created by the supremely talented Declan McGurry – with the help of HDR Light Studio. Continue reading →
You may find this video tutorial useful. Dave Cox is a Senior Automotive CGI Artist and Automotive Photographer. He has produced a step-by-step guide to how he shoots and then edits real world light painted automotive photographic layers – to create the final shot.
What peaked our interest is how these techniques are transferable to CGI shots. Picking and choosing how each light contributes to the shot, painting away areas where you don’t want the light to effect the subject to get the look you want. You can definately use this techniques with HDR Light Studio on your automotive projects by soloing lights and rendering out the passes you want to composite.
Dave kindly let us share this video tutorial here on our blog. He has actually been a long time HDR Light Studio user with his CGI work, but it’s nice to see his real world photogrpahy in action.
Marc Greyvenstein is a 3D Artist at The Mill in London; a studio home to world-class visual effects, cutting-edge technology and creative excellence. With over 15-years of industry experience, specialising in lighting, texturing and look development, Marc takes us through his workflow when re-creating the McLaren 570S model, lit stunningly with HDR Light Studio.
This conversation didn’t turn out as expected. We didn’t really talk about 3D software at all. The main theme of the conversation was finding out how Allan progressed his 3D career from the Amazon (Brazil) through to moving and working in the USA.
It’s a long and slow paced conversation, but well worth a listen. It’s humbling and inspiring to hear about Allan’s journey. Along the way he took a lot of risks, put in a lot of hard work, conquered learning English, lived apart from his wife, knocked on a lot of doors and was rejected time after time, but ultimately he became a success. He had faith in his talent and dedicated himself to improving his portfolio, which kept opening new doors for him.
His story is an inspiration to any struggling 3D artist.
Since this interview Allan has moved to Hollywood and is now creating key art for movies and TV shows at www.artmachine.com
Enjoy! Press the ‘Play’ button below to listen, (You can also search for 3D Talk on iTunes)
My project at Lightmap this month was to create dirt and dust materials to be applied to a variety of wooden, metal and painted objects. The development of materials is a very challenging subject and by carrying out this project I was able to enhance my material skills further in order to produce the most realistic renders.
The team here at Lightmap are thrilled to announce the release of HDR Light Studio Carbon Drop 3.
Our latest drop includes: Expanded Preset System, New Preset Content, Save your own Presets, New Octane Standalone Connection, and the Houdini Connection now supports Area Lights and Redshift renderer.
Enhanced Presets System
In Carbon Drop 3, Presets have undergone a massive overhaul, expanding to include more lighting ingredient types than ever before. We have made lighting shots faster by developing a ‘Save your own Presets’ feature, which means your favourite lighting settings can be stored, dragged and dropped in an instant, allowing for even more creativity and exploration in your lighting. These new features can be used by users of all plug-in connections!Continue reading →
The next challenge I was set at Lightmap was to create balloon style text in Cinema 4D, Modo, Maya and 3ds Max; rendering in Octane, V-Ray and Modo. The purpose of this project was to expand my knowledge and skill-set using a variety of software to model, sculpt and develop the perfect balloon text. My plan involved creating plastic and nylon metallic style balloons using ‘HDR’ as my design, which may seem straightforward enough, but for a relative novice in balloon creation, it presented numerous challenges.
After joining Lightmap in late 2017, I was set the challenge of creating a Christmas themed image to be included in the companies Christmas email, which required using software and techniques I was relatively unfamiliar with. I found this project to be very challenging, and I have to admit, it didn’t go exactly to plan. By sharing my progress with you, I hope I can highlight all the challenges I faced, and the solutions I learn along the way to improve my skills as a 3D artist.
Lightmap had the opportunity to chat with Designer, 3D Graphic Artist and Photographer, Damian Misiura, about his experience with 3D technology and how HDR Light Studio has stimulated his creativity.
As a Graphic Designer, Damian Misiura has honed his craft for the last twelve years at Polish mineral water brand, Cisowianka, and in recent years, Perlage; successfully collaborating with a small creative team to designs bottles, cans, packaging and labels through the use of 3D visualisations, animations, photos and videos.
For Damian, traditional working was seemingly the most effective way of turning his ideas into a visual reality; new technologies, including 3D, were looked at with a cautious, reserved eye. Traditional methods were tried and tested, but the lengthy process of designing packaging and hours spent in photo or movie sessions meant there quite simply wasn’t the time for him to unearth the potential of 3D software.