Sophie’s Progress – A Christmas Project

Sophies Progress

After joining Lightmap in late 2017, I was set the challenge of creating a Christmas themed image to be included in the companies Christmas email, which required using software and techniques I was relatively unfamiliar with. I found this project to be very challenging, and I have to admit, it didn’t go exactly to plan. By sharing my progress with you, I hope I can highlight all the challenges I faced, and the solutions I learn along the way to improve my skills as a 3D artist.

snowman-rendersCinema 4D/ Octane Render                             Cinema 4D / Physical Render

I started the project by researching Christmas themed imagery and chose the photo below as my reference so that I could design the components of the image to my own style. I  had to decide which software to create my project on, and after recently attending a Cinema 4D event, I decided the software’s functionalities and non-destructive modelling system was an exciting choice for my Christmas project.

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Damian Misiura: A Splash of Light

Lightmap had the opportunity to chat with Designer, 3D Graphic Artist and Photographer, Damian Misiura about his experience working with 3D technology, and how the intuitive software at HDR Light Studio stimulates his creativity.  

Damian Misiura

As a Graphic Designer, Damian Misiura has honed his craft for the last twelve years at Polish mineral water brand, Cisowianka, and in recent years, Perlage; successfully collaborating with a small creative team to designs bottles, cans, packaging and labels through the use of 3D visualisations, animations, photos and videos.

For Damian, traditional working was seemingly the most effective way of turning his ideas into a visual reality; new technologies, including 3D, were looked at with a cautious, reserved eye. Traditional methods were tried and tested, but the lengthy process of designing packaging and hours spent in photo or movie sessions meant there quite simply wasn’t the time for him to unearth the potential of 3D software.

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HDR Light Studio – Carbon Drop 2

Wednesday 9th May 2018 – Today, Lightmap announces the immediate availability of HDR Light Studio – Carbon – Drop 2.

Drop 2 brings core new features for all HDR Light Studio users (whichever plug-in connection you use), allowing the creation of lights with more character and providing more creative lighting control. Additional enhancements make lighting even more productive. Plus updated compatibility for 3ds Max, MODO and DeltaGen.

“Lightmap completely understand what artists need to get great renders. This time around they have added ever greater controls to finesse individual lights with box gradients and value blends to craft any studio light imaginable. For product rendering, it will add to the beauty and natural look you get from high-end studios and from great photographers.”
Declan McGurry, Senior 3d Artist/Creative Retoucher, Schawk (London)

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Congrats to Goon on his Winning Shot!

We caught up with 3D artist Goon after he won a recent render challenge over at AutomotiveCGI. We were delighted to find out the shot was also lit with HDR Light Studio!Goon Overhead

“I’m a 3d Artist from Sydney, Australia. I’ve always had a passion for drawing and painting, and I knew I wanted to work in a creative field when I grew up. I have been working in the advertising industry for the last 8 years, primarily on large scale print images, which is undoubtedly my core passion. Continue reading

Add HDR Light Studio when the Model and Materials are Perfect

To make a realistic, high quality CGI image, you need everything to be right; a perfect 3D model with realistic shaders/materials that react to light (illuminations and reflections) correctly, with render settings that balance sensible render times with a high image quality. Only when all of those ingredients are working well you can start lighting a shot to a high standard using HDR Light Studio.

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VRED Artists: Third Floor Company GmbH

Nissan X-Trail

About Third Floor Company
Third Floor Company produces high quality CGI projects, specializing in automotive imagery. The company was founded in 2009 by the German car photographer Steffen Schrägle. Since 1999, he has worked for many large car brands and was able to bring the CGI processes into car photography. Third Floor Company was primarily set up to provide a quick turnaround of CGI imagery, whilst maintaining the high-quality standards required by clients.

The photographic experience on-location plus the understanding of CGI processes creates the perfect foundation for a flexible and professional workflow. The photographer’s perspective and understanding are hugely beneficial – from the first moment concept layouts are sent, to the final end product. Over the years, Third Floor Company has developed an effective system not only for data management and preparation for its clients but also for data evaluations, data repair/modeling, through to the final high-end image production. Continue reading

Sophie’s Progress – Watch Project

Sophies Progress

My first project at Lightmap was to download a 3D watch model and texture, light and render within Maya and Arnold. Although the model was good, it was not smooth or detailed as required, so I re-modelled a large part of the watch to increase the detail required for a high quality render and optimised the remaining elements, tweaking and altering to achieve a smooth and detailed outcome.

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HDR Light Studio – Carbon Release

HDR Light Studio - Carbon Release

Tighter integrations bring leading 3D Renderers
inside HDR Light Studio

Thursday 15th February 2018 – Today, Lightmap announces the immediate availability of HDR Light Studio – Carbon Release.

What’s the Carbon Release?

This new major release of HDR Light Studio is called Carbon – the element used in the filament of the first commercially available light bulbs. Version numbers have now been replaced with nick names.

Customer licenses will run any build of HDR Light Studio up to and including the version date as shown in the License Management dialog. All subscription customers can run the latest releases. Customers with permanent licenses get 1 year of updates from the date of purchase, then need to renew their maintenance to update the version dates in their license files.

 

What’s New in the Carbon Release?

New Render View

New Render View
Pressing the Play button on the new Render View will start an interactive rendering session in the connected 3D software and display the image in the HDR Light Studio interface. Use LightPaint to click on the render to position lights and see the external render update instantly inside HDR Light Studio. Drag and drop Preset lights too.

The benefits:

  • Ideal for users with a single display – everything needed to create perfect lighting is now available inside HDR Light Studio’s interface. No need to juggle two interfaces.
  • For many lighting tasks, HDR Light Studio’s own renderer is no longer needed and can be closed. Freeing resources for your main 3D renderer during your lighting session.
  • Working directly on the final render enables better lighting decisions – seeing the light interact directly with the final shaders inside HDR Light Studio.

This new Render View is compatible at launch with the following 3D software and renderers:
3ds Max – V-Ray, Corona, Arnold, Redshift
Maya – V-Ray, Arnold, Octane, Redshift, RenderMan

We look forward to adding this feature to additional connections in the future.

“The best automotive and product design lighting tool just got updated and it’s impressive! Being able to see the V-Ray result inside HDR Light Studio, and work on top of it, allows the artist to produce high-quality images, faster and easier than ever! ”
Rusko Ruskov, VP 3D Production and Delivery, Chaos Group

Faster Area Lights
Area Lights performance has been significantly improved in HDR Light Studio’s own 3D renderer. Area Lights are now created, adjusted and soloed instantly – even when loading huge 3D scenes. This inbuilt renderer is the perfect pre-vis lighting tool when IPR updates are too slow in the connected 3D renderer.

3ds Max and Maya Connection Workflow Improvements
HDR Light Studio is now even easier to use with 3ds Max and Maya. The plug-in now creates the lighting setup for you – simply press Start and begin image based lighting. Bringing the 3D scene into HDR Light Studio is also a click away – press Play and the scene will be automatically imported.

Cinema 4D Connection Improvements
Redshift and VRAYforC4D 3 now fully supported
Press play in HDR Light Studio to import the Cinema 4D scene

Additional Improvements:

  • HiDPI display support
  • LightWave 2018 Connection support
  • Change the diffuse color in the Render View (HDR Light Studio)
  • Major speed boost to production renders containing Procedural Sky
  • Easier client setup with floating licenses
  • Now includes a selection of demo scenes
  • HDR Light Studio interface layout is stored on a ‘per connection’ basis. Ensuring a preferred interface layout is loaded when using HDR Light Studio with different 3D software.

Update: Carbon Drop 2 has been released – find out more

How do I get my hands on it?

Don’t forget, we’re here to help. If you have any questions at all, please don’t hesitate to contact sales@lightmap.co.uk

Try HDR Light Studio - Free for 15 days

HDR Light Studio – Connections Chart

HDR Light Studio can work with a wide range of leading 3D software. We have made this chart to easily see the connection features that are supported by each connection.

HDR Light Studio - Connections Chart

Click here to open a PDF version that also includes full descriptions of all 6 features.