Tag Archives: Mudbox

Felipe Mirez – “As an artist, be open minded”

We spoke with Felipe Mirez, Visual Director at Falcon Northwest in Medford, Oregon about his experience in working across different industries,  challenges he’s faced as a CG artist and how HDR Light Studio plays a key part in his workflow.

Congratulations to Felipe and his team for being awarded ‘Best Regional TV & Multi-Market Cable – Use of Animation’. 

felipe-mirez

Lightmap: What sparked your interest in animation and becoming a Multimedia Animation Artist?

Felipe: Long ago as a kid, I was watching Star Wars for the first time. I was awe-stuck looking by the animation and this is where it all began. I started pursuing stop-motion and 2D animations as hobby and I just couldn’t stop loving it. Fortunately, the new world of CGI started to flourish in the early 90’s and I was fortunate to witness and experience the trend. Continue reading

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Delicious Computer Generated Imagery

caramel-loves-chocolate-closeup

Luminous Creative Imaging have produced a really gorgeous personal project: Caramel Loves Chocolate.

It’s about fluid dynamics, color, taste, and chocolate and caramel in a loving embrace. Everything was created in 3D and sculpted in Mudbox. Lighting was done in HDR Light Studio 5 and rendered with Maya/Mental Ray.

caramel-loves-chocolate-fullshot

The Complete Shot

caramel-loves-chocolate-sculpt

Sculpting in Mudbox

Lighting in HDR Light Studio 5

Lighting in HDR Light Studio 5

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3ds Max Artists – Electric Art

An interview with Bruce Bigelow, Creative Director and HDR Light Studio user

Prius

Prius

First of all what do Electric Art do, and what’s your job there?
Electric Art are a high end creative image house working out of Sydney, Australia. We create mostly still images for advertising using retouching and 3D, but we’re doing an increasing amount of animation work ranging from online to TV. My main job is that of Creative Director so I basically oversee all works going out of Electric Art. I also head up the 3D department. I tend to get fairly involved in the pre-production process, estimating jobs etc.

Continue reading

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