“I’m a 3d Artist from Sydney, Australia. I’ve always had a passion for drawing and painting, and I knew I wanted to work in a creative field when I grew up. I have been working in the advertising industry for the last 8 years, primarily on large scale print images, which is undoubtedly my core passion. Continue reading
Tighter integrations bring leading 3D Renderers
inside HDR Light Studio
Thursday 15th February 2018 – Today, Lightmap announces the immediate availability of HDR Light Studio – Carbon Release.
What’s the Carbon Release?
This new major release of HDR Light Studio is called Carbon – the element used in the filament of the first commercially available light bulbs. Version numbers have now been replaced with nick names.
Customer licenses will run any build of HDR Light Studio up to and including the version date as shown in the License Management dialog. All subscription customers can run the latest releases. Customers with permanent licenses get 1 year of updates from the date of purchase, then need to renew their maintenance to update the version dates in their license files.
What’s New in the Carbon Release?
New Render View
Pressing the Play button on the new Render View will start an interactive rendering session in the connected 3D software and display the image in the HDR Light Studio interface. Use LightPaint to click on the render to position lights and see the external render update instantly inside HDR Light Studio. Drag and drop Preset lights too.
- Ideal for users with a single display – everything needed to create perfect lighting is now available inside HDR Light Studio’s interface. No need to juggle two interfaces.
- For many lighting tasks, HDR Light Studio’s own renderer is no longer needed and can be closed. Freeing resources for your main 3D renderer during your lighting session.
- Working directly on the final render enables better lighting decisions – seeing the light interact directly with the final shaders inside HDR Light Studio.
This new Render View is compatible at launch with the following 3D software and renderers:
3ds Max – V-Ray, Corona, Arnold, Redshift
Maya – V-Ray, Arnold, Octane, Redshift, RenderMan
We look forward to adding this feature to additional connections in the future.
“The best automotive and product design lighting tool just got updated and it’s impressive! Being able to see the V-Ray result inside HDR Light Studio, and work on top of it, allows the artist to produce high-quality images, faster and easier than ever! ”
Rusko Ruskov, VP 3D Production and Delivery, Chaos Group
Faster Area Lights
Area Lights performance has been significantly improved in HDR Light Studio’s own 3D renderer. Area Lights are now created, adjusted and soloed instantly – even when loading huge 3D scenes. This inbuilt renderer is the perfect pre-vis lighting tool when IPR updates are too slow in the connected 3D renderer.
3ds Max and Maya Connection Workflow Improvements
HDR Light Studio is now even easier to use with 3ds Max and Maya. The plug-in now creates the lighting setup for you – simply press Start and begin image based lighting. Bringing the 3D scene into HDR Light Studio is also a click away – press Play and the scene will be automatically imported.
Cinema 4D Connection Improvements
Redshift and VRAYforC4D 3 now fully supported
Press play in HDR Light Studio to import the Cinema 4D scene
- HiDPI display support
- LightWave 2018 Connection support
- Change the diffuse color in the Render View (HDR Light Studio)
- Major speed boost to production renders containing Procedural Sky
- Easier client setup with floating licenses
- Now includes a selection of demo scenes
- HDR Light Studio interface layout is stored on a ‘per connection’ basis. Ensuring a preferred interface layout is loaded when using HDR Light Studio with different 3D software.
How do I get my hands on it?
- If you’re an existing HDR Light Studio subscription or maintenance customer, the release is all yours. Simply login to your account and download now.
- If your subscription or maintenance has lapsed you can renew online now.
- Alternatively you can take a fully functional 15 day trial or buy here at: www.lightmap.co.uk
Don’t forget, we’re here to help. If you have any questions at all, please don’t hesitate to contact email@example.com
HDR Light Studio can work with a wide range of leading 3D software. We have made this chart to easily see the connection features that are supported by each connection.
Click here to open a PDF version that also includes full descriptions of all 6 features.
If you install a new version of HDR Light Studio or a Connection, you may see this message when you next start HDR Light Studio.
Requested version not supported (-6) HDRLightStudio. This is most likely due to your subscription/maintenance expiring.
If you have a permanent license of HDR Light Studio, this message is showing because the version of HDR Light Studio or Connection being used is newer than the version date in your license file. Continue reading
HDR Light Studio let’s you paint your V-Ray scenes directly with light.
It’s fast, precise and improves image quality!
HDR Light Studio supports V-Ray and plugs into 3ds Max, Maya, Cinema 4D, MODO and Rhino. As you light your 3D scene in HDR Light Studio, the plugin updates V-Ray RT in real-time. Welcome to interactive image based lighting!
Welcome to the third episode of 3D TALK.
We got in contact with Brendan to chat about his huge new project ‘The Complete Bike Owner’s Manual’ – where he created over 600 illustrations using 3ds Max, V-Ray and HDR Light Studio. We also cover his use of Modo as his favourite modelling tool and using Quixel and Substance for texturing. Plus there is a bonus section where we move onto the business side of being a 3D artist, where Brendan shares a wealth of his own experiences when thinking about how to charge for your work.
Press the ‘Play’ button below to listen, (You can also search for 3D Talk on iTunes)
Here are some more stunning images from ‘The Complete Bike Owners Manual‘.
Season’s greetings from Lightmap. It’s on this note we have a lovely festive project to share with you.
This holiday season Dose Pictures wanted warm up their creative skills and give back to the community. The Holiday Dreams Project was created in collaboration with Green Star Movement, a nonprofit that inspires students and community through the creation of public art.
The Dose team needed to create 5 different, unique illustrations for this project in a very short amount of time. While 2d digital painting was used for most of the pieces, artist Chris Boyd thought it was a great opportunity to use CINEMA 4D, Octane Render and, of course, HDR Light Studio.
The narrative for this holiday image was, “design the coolest gingerbread house.” In which Chris had to interpret the young students drawing into a fully realized 3d illustration.
Here is the original drawing:
An updated HDR Light Studio plug-in connection for Maya 2018 is now available for customers to download and for trials. Happy lighting!
Such a mouth watering set of images have been shared with us – delicious, we are drooling. Even better, they include a tribute to the software used in making them – Octane Render and HDR Light Studio logos are included. OK, we can’t wait any longer… we’re off to the cafe whilst you enjoy the rest of these images. Continue reading
We came across a stunning piece of work by Japanese 3D artist Masayoshi Shinohara. A lifelike portrait of Nozomi Sasaki, a fashion model in Japan. We were pleased to discover the shot was lit with the help of HDR Light Studio. So we got in touch with Masayoshi to find out how HDR Light Studio helped with the lighting process in Maya with Arnold Render.
“I took photos for reference. For the test, I used an exterior HDRI for lighting. But when I compared the reference with test render image, I could see I needed more natural sunlight and soft shadows, and I noticed the specular and reflections were not high enough.
I used HDR Light Studio to settle these problems easily. LightPaint helped me a lot. Increasing/decreasing light in a moment. I could change the light direction exactly as I wanted.
The realistic reflections in the eye, and skin specular – these are made using HDR Light Studio’s preset light source content. There are lots to choose from. Then I made fine adjustments in each light’s properties. It’s a simple workflow.
My final render is using only one SkydomeLight with a HDRI map from HDR Light Studio.”
Additional Project Details:
Modeling and details done in ZBrush.
Texture painting in Mari.
Hair using GeoMayaHair.
Rendered in Maya, Arnold (alShader).
To see more of Masayoshi Shinohara work, visit: shimasay.com