Tag Archives: LightPaint

Video Tutorial for Composting Lightpainted Automotive Shots

You may find this video tutorial useful. Dave Cox is a Senior Automotive CGI Artist and Automotive Photographer. He has produced a step-by-step guide to how he shoots and then edits real-world light painted automotive photographic layers – to create the final shot.

What peaked our interest is how these techniques are transferable to CGI shots. Picking and choosing how each light contributes to the shot, painting away areas where you don’t want the light to affect the subject to get the look you want. You can definitely use these techniques with HDR Light Studio on your automotive projects by soloing lights and rendering out the passes you want to composite.

Dave kindly let us share this video tutorial here on our blog. He has actually been a long time HDR Light Studio user with his CGI work, but it’s nice to see his real-world photography in action.

You can follow Dave on Instagram here: www.instagram.com/shootingdave


MODO 11 Compatible

MODO 11 Support

Lightmap announces the immediate availability of the HDR Light Studio Connection for MODO 11. Compatible with MODO, Octane and V-Ray renderers.

Please Note: LightPaint in the MODO viewport in MODO version 11.1 does not work.
We are working with Foundry to find a fix for this issue. LightPaint works fine in MODO 11.0 viewport.


Lightmap Launches HDR Light Studio 5.3

Innovative computer graphics lighting tool adds revolutionary new Area Lights feature.

1st March 2016 – Today, Lightmap announced the immediate availability of HDR Light Studio version 5.3. This new release adds ‘Area Lights’ to its feature set, allowing users to interactively create and control both HDRI Map and set of Area Lights with the same ‘artist friendly’ ease of use that has made HDR Light Studio a favourite lighting tool with professional 3D artists world-wide.Maya Connection - Renderers

The ‘Maya’ Connection is the first to take advantage of the new Area Lights feature, supporting all leading renderers: MentalRay, V-Ray, Maxwell, Arnold, Octane, Redshift, RenderMan and Iray for Maya.

3ds Max, Cinema 4D, Modo and Nuke/Octane Connections will be updated soon to support the new area lights feature.

“We are very excited about the HDR Light Studio 5.3 release. The ability to control both the environment map and area lights using one unified lighting workflow is a totally unique approach and a significant evolution of our software. In fact it’s the biggest update we have ever made” says Mark Segasby, Lightmap CEO. “Our customers love how fast they can block out lighting and adjust it using HDR Light Studio’s interactive HDRI map, and how fast this renders. By adding the ability to promote a light from the HDRI map into 3D, users can use all of HDR Light Studio’s controls and content to light details on their models too.”

Area Lights in Maya

Left: Area Lights in the Maya scene    Right: Area Lights lighting effect

IBL and Final Shot

Left: Just the HDRI map lighting     Right: Area Lights and HDRI map lighting together

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Holomatix SprayTrace 1.5.20 adds support for LightPaint

SprayTrace supports LightPaint

Users of HDR Light Studio 4, by Lightmap Ltd, can now take advantage of native LightPaint support from directly within the SprayTrace 1.5.20 viewport. It’s the ultimate combination of Maya plug-ins for those looking to quickly and easily light their Mental Ray shots to perfection. It’s like a fully rendered version of LiveLight in a live connection with Maya!

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Paint the Light in VRED


HDR Light Studio 4 LightPaint comes to PI-VR VRED

London, 17 December 2012: Lightmap announces that PI-VR VRED 6.0 is the first partner software to support the revolutionary interactive LightPaint feature in HDR Light Studio 4. VRED users can click directly within their rendered viewport to place and select lights on HDR Light Studio’s canvas. The result is a fast and precise workflow for perfect lighting and reflections for the most demanding visualization projects. It’s a truly photographic approach to lighting shots. Continue reading


Framestore’s Mercedes spot uses LightPaint technology

Mercedes – Through and Through from danDifelice on Vimeo.


Framestore NYC were beta testers for the new HDR Light Studio 4. They put it to good use on a recent commercial for Mercedes. Andy Rowan-Robinson, CG Supervisor, FrameStore NYC, explains their use of HDR Light Studio 4 for the spot “….we used HDR Light Studio on base HDRI images that were shot on location.  These were taken into HDR Light Studio – working as a plugin in combination with Maya and LightPaint – to enable us to accurately place highlights and darken / bring up the original HDRI as required to shape the lighting.  It turned out to be an efficient and fun way to light – we could get feedback quickly from the Lightpaint window and take it across for higher quality renders in our renderer in Maya.”

For more information on this commercial visit the Framstore web site: http://www.framestore.com/work/mercedes-through-and-through



LightPaint is coming!

An amazing new set of features is coming to the next update of HDR Light Studio, version 3.5. We call it LightPaint. New tools to allow the user to place and select lights directly on the 3D rendered view. Objects can be lit with lightning speed and a level of precision simply not possible before – it’s a fun and fast way to light a scene. Of course at all times everything it totally adjustable, that’s the great thing about HDR Light Studio… it’s non-destructive and resolution independent. At all times the user is not painting pixels, rather designing a complex lighting rig built in a system designed for that sole purpose. So lighting colors, size, and brightness can all be adjust easily on the fly with instant feedback on the 3D model.

But it doesn’t stop there… remember HDR Light Studio is a powerful system for adjusting existing HDRI maps. So you can place adjustments to exposure, color and saturation just as easily – with fine control over the fall-off of the effect. So if a part of the model looks a little dark, click on that area to make it brighter, cool! It’s so simple, even your granny can use it, or your 5 year old! But the quality of results is simply outstanding – perfect illumination and reflections. Once you have used LivePaint, there’s no going back and it’s coming to Windows, Mac and Linux real soon! HDR Light Studio 3.5 is a free update for version 3 customers!

Here’s a quick demo!


Lightmap Labs: Sneaky Peek: Part 1

It’s been very busy down in the depths of Lightmap’s Labs, and we cannot contain our excitement at the tech coming to HDR Light Studio any more so are going to have to give you a sneak-peek of what’s coming very, very soon!

Mac and Linux is here!
You have been asking for it, and we have been listening! A huge amount of effort has gone into porting HDR Light Studio over to Mac and Linux over the last few months, and in the process we have been tweaking things here and there to give you an even better experience designing and augmenting your HDR’s. It’s faster, sleeker, and busting with new features such as SunShade Nodes, LightPaint technology, Light Node previews, and much, much more. Here’s a screenshot of the enhanced UI to get your juices flowing and we’ll go on to explain a bit more about some of the new tech here and in later posts.

SunShade Node
As the name suggests, this new node enables the precision control of very bright light sources on existing HDR’s. Sources such as the Sun (or any bright area in general) can impact the quality of your renders in unfavorable ways, such as by producing speckling artifacts or overly bright illumination from certain angles. The SunShade Node allows you to tackle these problems head-on and control these undesirable effects with a powerful and yet intuitive control system. It also provides total creative control to ‘dial down’ the brightness of any light source in an existing HDRI. Here’s a movie we had on show at CVMP 2011 (more on that later) showing it in action:

LightPaint Tech
Lightmap’s new LightPaint tech is one of our favorites. It allows user interaction from within LiveLight (or any LightPaint enabled host) to pass back into HDR Light Studio to control Light Node placement, giving the user ultimate control over their effect on the final render. This exact positioning of reflections and illumination by clicking on the 3D model in LiveLight really helps boost productivity and getting the right result in those tricky-to-light areas.

In November 2011 Lightmap attended ‘CVMP 2011’, meeting 3D artists and TD’s from the VFX community. We treated them to a sneak peak at these new tech features behind closed doors as well as talking about image based lighting, HDR augmentation, and our plans to bring HDR Light Studio to Linux and Mac.

We thought we’d share with you now this short video that we had playing in our display area to form a basic introduction to the core concepts of our technology and its application for VFX lighting projects using image based lighting.

We hope you are as excited as we are about these new technologies coming to HDR Light Studio, and in the next few weeks we will be expanding on these features in the blog in the run up to its public release.