Blog

Welcome to our Blog. Here you can find news on events, product updates, customer stories and much more.

7th February 2018

Felipe Mirez - "As an artist, be open minded"

Visual Director at Falcon Northwest talks about his experience and why he incorporated HDR Light Studio in his workflow.
9th January 2018

3D TALK – Episode 3 – Brendan McCaffrey

Brendan chats about his project – where he created over 600 illustrations using 3ds Max, V-Ray and HDR Light Studio.
5th December 2017

Shadowplay – Customer Feature Video

Lightmap visits Shadowplay to find out more about their work, tools and how HDR Light Studio helps with CGI lighting.
30th October 2017

3D TALK – Episode 2 – Samuel Axelsson

A HDR Light Studio user discusses his journey to 3D, the software he uses, POC and Volvo projects and more!
16th October 2017

3D TALK - Episode 1 - Wojciech Portnicki

Tune in on the first episode of 3D talk, and learn about a Polish 3D artist, Wojciech Portnicki, journey into 3D.
11th October 2017

In conversation with Derek DSouza - Happy Finish

A CG artist discusses the challenges faced and his preferred workflow that features HDR Light Studio.
25th August 2017

John Wick 2 - Amador Valenzuela's stunning work

Founder & Creative Director of Black Book Studio reveals workflow behind animation used in John Wick Chapter 2.
23rd January 2017

MODO Artist: Kaoru Toyoguchi - JVCKENWOOD

We caught up with the designer, who uses HDR Light Studio on 100% of his images, to understand why.
28th October 2016

3ds Max Artist: Jomar Machado

Jomar discusses the change in tools of trade during his career and how he’s managed to stay up-to-date.
19th October 2016

Cinema 4D Artists: Irinel Papuc

The benefit of being regularly challenged and how HDR Light Studio allows for more time in perfecting renders.
15th March 2016

Maya Artists: Luminous Creative Imaging

Owner of Luminous Creative Imaging talks about workflow and how has HDR Light Studio impacted it.
8th March 2016

3ds Max Artist: Brendan McCaffrey

We had a chat with Brendan to find out more about his background, 3D tools/workflow and more.
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