Published: 25th July 2018
Enhanced Presets System
In Carbon Drop 3, Presets have undergone a massive overhaul, expanding to include more lighting ingredient types than ever before. We have made lighting shots faster by developing a ‘Save your own Presets’ feature, which means your favourite lighting settings can be stored, dragged and dropped in an instant, allowing for even more creativity and exploration in your lighting. These new features can be used by users of all plug-in connections!
New Preset Types Explained:
Rigs are entire lighting designs containing multiple lights. They provide all the benefits of off the shelf static HDRI maps, but without the limitations. Everything is editable in HDR Light Studio, the rig is a starting point and the lighting can be properly crafted to suit your shot. HDR Light Studio ships with a collection of lighting rigs for you to explore. Rigs are a great way of seeing what is possible when using HDR Light Studio.
The Drag and drop Content Presets change the visual appearance of an existing light without changing its master and transform properties. The ability to easily switch the appearance of a light allows you to explore different lighting set-ups with speed and simplicity. In HDR Light Studio, there are 6 types of Content, and therefore, 6 types of Content Presets to choose from including BoxGrads, Bulbs, Flats, Gradients, Images and Skies.
Elements can be dragged and dropped onto your Content settings to update them in an instant. For example, if you drag and drop a Preset Value Ramp or Color Ramp onto a Gradient’s properties you can see the results you want much faster rather than building the ramps one peg at a time, every time.
A major new feature we have added is the save your own User Presets: Rigs, Lights, Content and Elements. A time-saving feature that allows your favourite lighting settings to be readily available to drag and drop, and try out in an instant. The Rigs, for example, are not limited to storing entire lighting setups; if you happen to have a small collection of light sources that you use on most projects, you can store them in a rig and drag and drop the rig to add lights instantly to your current project.
You can now use Presets to organise the HDRI maps you have purchased into a library inside HDR Light Studio. This means they will always be on hand to try regardless of the 3D software you use HDR Light Studio with. We have also stored User Presets separately from the Lightmap supplied Presets, so you can save User Presets on a ‘per client’ or ‘per project’ basis.
More Preset Content
Carbon Drop 3 includes an array of additional preset content, including Backdrop Scoops and Coves, Light Tent, LightPaint Trails, Masks, Lit Tracing Paper, and many more.
Backdrop – Scoops and Coves
Tracing Paper Captures
New Octane Standalone Connection
We have received numerous requests to create a connection for Octane Standalone to use alongside HDR Light Studio. Users love the speed, flexibility and stability of using Octane Standalone and we are pleased to include this new connection in Carbon Drop 3. The connection is very fast and supports both live HDRI map and Area Light creation and control. Octane Render view is hosted within HDR Light Studio, allowing you to paint lights directly on the final render with fast intuitive feedback.
Updated Houdini Connection
The Houdini connection has been updated to support creation and control of area lights, and we have now included support for Redshift.
Updated 3ds Max Connection
The 3ds Max Connection now supports V-Ray Next.
Customer licenses will run any build of HDR Light Studio up to and including the version date as shown in the License Management dialogue. All subscription customers can run the latest releases. Customers with permanent licenses get 1 year of updates from the date of purchase, then need to renew their maintenance to update the version dates in their license files.
Don’t forget, we’re always here to help. If you have any questions, please do not hesitate to contact firstname.lastname@example.org
Missed what’s new in Carbon – Drop 2? Read all about it here