My project at Lightmap this month was to create dirt and dust materials to be applied to a variety of wooden, metal and painted objects. The development of materials is a very challenging subject and by carrying out this project I was able to enhance my material skills further in order to produce the most realistic renders.
After joining Lightmap in late 2017, I was set the challenge of creating a Christmas themed image to be included in the companies Christmas email, which required using software and techniques I was relatively unfamiliar with. I found this project to be very challenging, and I have to admit, it didn’t go exactly to plan. By sharing my progress with you, I hope I can highlight all the challenges I faced, and the solutions I learn along the way to improve my skills as a 3D artist.
Friday 1st July 2016 – Today, Lightmap announces the immediate availability of HDR Light Studio version 5.3.4. This new release adds ‘Area Lights’ to the MODO plug-in Connection, allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ‘artist friendly’ ease of use. The Area Light feature is compatible with: MODO Renderer, Octane and V-Ray. This update also adds compatibility with MODO version 10. Continue reading →
We have been doing some R&D recently with Octane for Nuke plug-in developer. This has led to a really cool new feature we are exploring – a Frame Buffer in the HDR Light Studio interface. This is not available in our release software yet and is something we are still developing and evaluating.
In this video skip to 6 minutes 30 seconds to see this in action.