Tag Archives: Maya

Luminous Creative Imaging: Dope Not Broke

Luminous Creative Imaging is an Amsterdam-based studio created by Fedde Souverein and Rutger Luijs, specialising in complex visuals including 3D/CGI, illustration, digital photo manipulation, photography and video.

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We recently featured Luminous’ immersive ‘Dope Not Broke’ campaign designed to promote MSI’s new range of budget gaming motherboards. Managing Director Fedde shared with us an inside view of their workflow and how the stunning images were brought to life with the help of HDR Light Studio.
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Maya Artists: Troublemakers – Alhambra Campaign

Lightmap recently came across Troublemakers wonderful Alhambra jewellery collection for Van Cleef and Arpels on Behance; a global campaign created alongside directing duo Burcu and Geoffrey for the French agency, Mazarine. We reached out to the Paris-based studio’s executive producer, James Hagger, to find out how they developed the animation, the challenges involved, and how HDR Light Studio’s simplicity heightened their creativity.

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Sophie’s Progress – Knitted Material and Teddy Bear

Sophies ProgressMy latest project here at Lightmap involved learning how to create realistic knitted material in order to develop a teddy bear. Developing hair on a model is a technique I most recently learnt when working on my Christmas Project, however, the challenge of this particular project involved learning how to create a realistic wool that would wrap-around my model correctly.

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Connection Compatibility Updates – Process and Timings

Connection Updates

HDR Light Studio provides plug-in Connections to a wide range of 3D software, including 3ds Max, Maya, Cinema 4D and MODO.

When a new update is released for a supported 3D package, we begin to receive numerous support emails asking when our HDR Light Studio plug-in connection will be updated to support the relevant release. A hot topic from our users recently is the Cinema 4D R20 update.

We appreciate that sometimes you as a customer are frustrated that HDR Light Studio do not have a ready-made update or definitive date of release for a particular connection – we are too.  Therefore, we thought it would be helpful to explain why we are unable to release updated plug-in connections as quickly as some customers would like. Continue reading

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Midcoast Studio: Driven to Succeed

Lightmap caught up with the talented people at Midcoast Studio to discuss their history, success and how HDR Light Studio enables them to achieve maximum believability in their renders.

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A friendship and shared vision to one day open a studio that would serve as a collaborative hive of creativity culminated in the creation of Midcoast Studio, a leading visual solutions studio based in Detroit, Michigan. Founded with traditional photography values at heart in 1984 by fellow Rochester Institute of Technology graduates, Madison Ford and Paul Slocum, the studio has experienced incredible success in the commercial photography field. Their talent and collaborative approach have led a number of high calibre automotive companies to trust their vision, including the iconic Harley Davidson brand.
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Maya Artists: Marc Greyvenstein – McLaren 570S Project

Marc Greyvenstein is a 3D Artist at The Mill in London; a studio home to world-class visual effects, cutting-edge technology and creative excellence. With over 15-years of industry experience, specialising in lighting, texturing and look development, Marc takes us through his workflow when re-creating the McLaren 570S model, lit stunningly with HDR Light Studio.

combine-newMcLaren 570S model created by Rex Fu
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Felipe Mirez – “As an artist, be open minded”

We spoke with Felipe Mirez, Visual Director at Falcon Northwest in Medford, Oregon about his experience of working across different industries, challenges he’s faced as a CG artist and how HDR Light Studio plays a key part in his workflow.

Congratulations to Felipe and his team for being awarded ‘Best Regional TV & Multi-Market Cable – Use of Animation’. 

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Lightmap: What sparked your interest in animation and becoming a Multimedia Animation Artist?

Felipe: Long ago as a kid, I was watching Star Wars for the first time. I was awe-stuck looking by the animation and this is where it all began. I started pursuing stop-motion and 2D animations as a hobby and I just couldn’t stop loving it. Fortunately, the new world of CGI started to flourish in the early 90’s and I was fortunate to witness and experience the trend. Continue reading

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V-Ray and HDR Light Studio

HDR Light Studio let’s you paint your V-Ray scenes directly with light.
It’s fast, precise and improves image quality!

HDR Light Studio supports V-Ray and plugs into 3ds Max, Maya, Cinema 4D, MODO  and Rhino. As you light your 3D scene in HDR Light Studio, the plugin updates V-Ray RT in real-time. Welcome to interactive image based lighting!

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Try HDR Light Studio - V-Ray

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Masayoshi Shinohara – Portrait of Nozomi Sasaki

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We came across a stunning piece of work by Japanese 3D artist Masayoshi Shinohara. A lifelike portrait of Nozomi Sasaki, a fashion model in Japan. We were pleased to discover the shot was lit with the help of HDR Light Studio. So we got in touch with Masayoshi to find out how HDR Light Studio helped with the lighting process in Maya with Arnold Render.

Masayoshi says…

“I took photos for reference. For the test, I used an exterior HDRI for lighting. But when I compared the reference with test render image, I could see I needed more natural sunlight and soft shadows, and I noticed the specular and reflections were not high enough.

I used HDR Light Studio to settle these problems easily. LightPaint helped me a lot. Increasing/decreasing light in a moment. I could change the light direction exactly as I wanted.

The realistic reflections in the eye, and skin specular – these are made using HDR Light Studio’s preset light source content. There are lots to choose from. Then I made fine adjustments in each light’s properties. It’s a simple workflow.

My final render is using only one SkydomeLight with a HDRI map from HDR Light Studio.”

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Additional Project Details:
Modeling and details done in ZBrush.
Texture painting in Mari.
Hair using GeoMayaHair.
Rendered in Maya, Arnold (alShader).

To see more of Masayoshi Shinohara work, visit: shimasay.com

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3D TALK – Episode 2 – Samuel Axelsson

3D TALK - Episode 2

Welcome to the second episode of 3D TALK.

Mark Segasby talks with HDR Light Studio user Samuel Axelsson. We discuss his path into 3D, the software he uses, his product visualization work for POC, his retouching for Volvo and his 3 year break from 3D learning to paint. It was an amazingly fun conversation.

Enjoy!
Press the ‘Play’ button below to listen

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