Lightmap got the chance to speak to Milan-based 3D generalist, Matteo Rossi, who specialises in product and architectural visualisations, about his Omega Speedmaster watch project, lit using HDR Light Studio.
Lightmap recently visited the Wonder Vision studios in Henley-on-Thames to interview co-founders, Joe Thomas and James Elderton about the companies university origins, their passion for detail, and how HDR Light Studio has made their lighting workflow more efficient.
After spending a short afternoon with Joe and James of Wonder Vision, I couldn’t help but feel a sense of admiration for their artistic passion and innate sense of confidence – it wasn’t a case of ‘if’ they were to be successful all those years ago, but when.
Joe and James met as fresh-faced students studying Product Design at Loughborough University; both ambitious to do more than graduate and work at an agency creating someone else’s vision – they wanted to create their own. Whilst on placement during their third year, Joe and James envisioned a plan to launch their own CGI production studio offering high-end photoreal services. Their ambitious seeds were officially sown in 2010 and Wonder Vision was born.
My latest project here at Lightmap involved learning how to create realistic knitted material in order to develop a teddy bear. Developing hair on a model is a technique I most recently learnt when working on my Christmas Project, however, the challenge of this particular project involved learning how to create a realistic wool that would wrap-around my model correctly.
HDR Light Studio provides plug-in Connections to a wide range of 3D software, including 3ds Max, Maya, Cinema 4D and MODO.
When a new update is released for a supported 3D package, we begin to receive numerous support emails asking when our HDR Light Studio plug-in connection will be updated to support the relevant release. A hot topic from our users recently is the Cinema 4D R20 update.
We appreciate that sometimes you as a customer are frustrated that HDR Light Studio do not have a ready-made update or definitive date of release for a particular connection – we are too. Therefore, we thought it would be helpful to explain why we are unable to release updated plug-in connections as quickly as some customers would like. Continue reading
My project at Lightmap this month was to create dirt and dust materials to be applied to a variety of wooden, metal and painted objects. The development of materials is a very challenging subject and by carrying out this project I was able to enhance my material skills further in order to produce the most realistic renders.
We came across a stunning piece of work by Japanese 3D artist Masayoshi Shinohara. A lifelike portrait of Nozomi Sasaki, a fashion model in Japan. We were pleased to discover the shot was lit with the help of HDR Light Studio. So we got in touch with Masayoshi to find out how HDR Light Studio helped with the lighting process in Maya with Arnold Render.
“I took photos for reference. For the test, I used an exterior HDRI for lighting. But when I compared the reference with test render image, I could see I needed more natural sunlight and soft shadows, and I noticed the specular and reflections were not high enough.
I used HDR Light Studio to settle these problems easily. LightPaint helped me a lot. Increasing/decreasing light in a moment. I could change the light direction exactly as I wanted.
The realistic reflections in the eye, and skin specular – these are made using HDR Light Studio’s preset light source content. There are lots to choose from. Then I made fine adjustments in each light’s properties. It’s a simple workflow.
My final render is using only one SkydomeLight with a HDRI map from HDR Light Studio.”
Additional Project Details:
Modeling and details done in ZBrush.
Texture painting in Mari.
Hair using GeoMayaHair.
Rendered in Maya, Arnold (alShader).
To see more of Masayoshi Shinohara work, visit: shimasay.com
Welcome to the second episode of 3D TALK.
Mark Segasby talks with HDR Light Studio user Samuel Axelsson. We discuss his path into 3D, the software he uses, his product visualization work for POC, his retouching for Volvo and his 3 year break from 3D learning to paint. It was an amazingly fun conversation.
Press the ‘Play’ button below to listen
Founded in 2004, Happy Finish is a globally renowned Production Studio and Agency offering a vast range of cross-platform creative production services including VR, AR & Mixed Reality, 360 images, Stills Retouching & CGI, Animation and Motion Production & Post, as well as Artificial Intelligence. (Wow, that’s a lot of services!)
We spoke to Derek DSouza, a CG Artist based at Happy Finish’s Mumbai Office, to discuss the challenges faced by CG Artists in India, his preferred workflow to meet these demands and of course how HDR Light Studio plays a key part of their workflow. Continue reading
Sonoco-Trident is the world’s fastest growing and most innovative digital brand management business. They have been using HDR Light Studio for 2 years now.
Let’s see what Sonoco-Trident 3D artists have to say about HDR Light Studio software.
- The software allows us to very quickly create very realistic lighting set ups for our CGI scenes. It has completely changed how we build our scenes and allowed us to massively improve the quality of renders we produce.
- HDR Light Studio is very easy to use, and gives us full control of specific highlights and shadows with its full spectrum of controls, presets and settings.
- The software is perfect for creating studio style product shots, which is the bulk of what we do at Trident. It has everything you need to recreate a virtual photography studio on your desktop. Having the ability to ‘drag and drop’ a highlight means you can focus on creativity rather than technical limitations. Prefect for people who aren’t very technical, like me!