We have been doing some R&D recently with Octane for Nuke plug-in developer. This has led to a really cool new feature we are exploring – a Frame Buffer in the HDR Light Studio interface. This is not available in our release software yet and is something we are still developing and evaluating.
In this video skip to 6 minutes 30 seconds to see this in action.
12th May 2016 – Today, Lightmap announces the immediate availability of HDR Light Studio version 5.3.3. This new release adds ‘Area Lights’ to the 3ds Max and Cinema 4D Connections, allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ‘artist friendly’ ease of use that has made HDR Light Studio a favourite lighting tool with professional 3D artists.
Introduction to Area Lights in 3ds Max
The 3ds Max Connection supports Area Lights for these compatible renderers: V-Ray, Maxwell, Octane, Thea and Corona.
Hi Jeremy, could you tell me in a few sentences what ‘Dekode’ does and who you do it for?
We’re a UK based award winning industrial design consultancy working in sectors ranging from consumer electronics, medical and scientific through to transport. We enjoy a central role in the design strategy and brand expression made by some of the world’s leading manufacturing companies. Our experience ranges from digital cameras for Philips and audio products for Grundig to aircraft interior work for Virgin Atlantic. We are proud to have won both Red Dot and IF design awards for the last four years running for our work with audio brand Revo (www.revo.co.uk).
Arion 2.5 Standalone now supports a live connection with HDR Light Studio 4 – providing real-time HDRI map creation and editing. We are really pleased that Random Control has added support for our lighting tool inside their amazing hybrid renderer. Do check out their website to find out more about Arion.
We are so pleased that Brendan McCaffrey shared some of his latest work with us, lit with HDRI maps created with HDR Light Studio, and rendered in V-Ray for 3ds Max. These images are stunning!
Brendan said “I have been using HDR Light Studio for the last couple of years and it’s my constant companion. I recently completed a large product packaging project and used HDR Light Studio throughout. The headphone images are a sample of the 200+ images and animations I created and not a single 3D light was used! Models were all CAD data from the manufacturer apart from the soft parts that I modelled. All images were rendered at about 10k-18k pixels”
Here are just some of the images lit with HDRI maps in V-Ray for 3ds Max that he shared, you can see more of his stunning work at: www.bmcaff.com
If you have been inspired by Brendan’s shots, why not check out HDR Light Studio’s live connection with 3ds Max here.
The HDR Light Studio Live Connection for 3ds Max has had a significant upgrade and is available for download today.
The first release supported a live workflow with V-Ray only. Now 3ds Max users can enjoy a real-time HDR Light Studio workflow with: MentalRay, iRay, V-Ray, Maxwell Render, Octane Render and Thea Render. The plug-in also supports 3ds Max / 3ds Max Design – 2013 and 2014 releases.
In addition, the new plug-in has also been unified into a single panel for Live controls and Scene Sync to LiveLight. Plus the installation has been simplified into a single installer exe file.
Users of HDR Light Studio 4, by Lightmap Ltd, can now take advantage of native LightPaint support from directly within the SprayTrace 1.5.20 viewport. It’s the ultimate combination of Maya plug-ins for those looking to quickly and easily light their Mental Ray shots to perfection. It’s like a fully rendered version of LiveLight in a live connection with Maya!
Image based lighting (IBL) using a HDRI map created with HDR Light Studio is particularly suited to perfectly lighting a single object or small collection of objects.
Here we show a variety of scene set-up approaches in your main 3D software/renderer and talk about their advantages and disadvantages. The example we use here is the Stanford Dragon with a small chrome ball. Continue reading →
Learn how the size of objects is represented in a HDRI environment.
Let’s take some time to understand how the size of objects is represented in a HDRI environment. The most common type of HDR image format used for lighting in CG rendering is the Equirectangular format. This rectangular image format has a ratio of 2:1 and when mapped onto a sphere it correctly represents the viewpoint looking around a full 360 degrees in all directions from a point in space. These images can be created in a number of ways, but for the purposes of this discussion, lets imagine they are being captured with a Spheron camera system.