Tag Archives: HDRI map

HDR Light Studio 5.4

HDR Light Studio 5.4

Watch this video for an overview of the new features:

How do I get my hands on it?

Don’t forget, we’re here to help.  If you have any questions at all, please don’t hesitate to contact sales@lightmap.co.uk

The Juicy Details

Adjustable Light Handles

Since HDR Light Studio 1, lights have been positioned by their centres, as indicated by the orange dot – we call this the handle. But sometimes when using LightPaint to position lights on the 3D model, you don’t want to place a light by its centre. HDR Light Studio 5.4 introduces adjustable handles that can be positioned anywhere within the light.

The handle can be easily moved using the sliders or by dragging directly in the Light preview image.

In the image below, you can see how the light handle has been moved to the top edge of the light preview and that LightPaint has been used in the Render View to position the light by its edge.

Light Handle Example

In the example below the light is also being placed onto the bottle using its edge.

Light Handle Example

Advanced Rotations

3D mapped lights are no longer limited to being orientated ‘normal’ to the lighting sphere, or for area lights, facing directly at the LightPaint location. X and Y rotations allow lights to be orientated in any direction. The light orientation is controlled with X,Y,Z rotations click and drag controls, these work relative to the light’s current orientation, so are easy to use.

Full 3 axis rotations allow new content to be added into a HDRI map and precisely orientated to simulate any 3D positioning. This provides far greater control over your existing HDRI maps.

In the example below new windows, signs, a wall and much more has been added to the existing HDRI map. This is only possible due to the new rotation controls. Even the tube lighting in the ceiling has been boosted with new lights positioned to match up exactly with those existing tube lights.

Adding content to HDRI map

Area Lights can now point in any direction and are not limited to face the LightPaint location. So LightPaint can be used to position the light, but the direction it faces can easily be adjusted. In the example below the light has been positioned using LightPaint but orientated to uplight the ogres face. It is true that orientating lights in 3D software is easy, the difference using HDR Light Studio, is the fluidity and ease in which the lighting can be created, adjusted and positioned in a very creative way – concentrating on the lighting effect in the final shot and not worrying about moving lights in 3D space.

Area Light Rotations

Rotation Modes
Rotation Modes allow the user to change the orientation characteristics of a light, providing useful behaviours for the lighting artist. There are 4 Rotation Modes:

Rotation Modes

Free: Behaves the same as when the Advanced Rotation setting is off (lights are normal to the lighting sphere and area lights face the LightPaint location), but you are able to manually adjust the X,Y,Z rotations of the light.

V-Lock: Light is always vertical, and aligned with the LightPaint location – This is ideal for pack shots, maintaining the vertical alignment of lights.

H-Lock: Light is always horizontal, but aligned with the LightPaint location.

Fixed: Ignores the LightPaint location, default to horizontal and aligned with world X axis – Ideal for placing the light over a car with a fixed orientation.

The X,Y,Z rotations are applied as an offset to these default behaviours, and this offset is maintained even when moving the light. So for example if V-Lock mode is used, the light can be tilted a little off vertical and wherever the light is place it will face a little off vertical.

New Light Sources

32 additional Studio Light Sources have been added to the Preset library.
(Customers should download Studio Lights 2 to get these new lights, for trial users they are included in the trial lights at lo-resolution)

New Preset Lights in HDR Light Studio 5.4



Nice New Touches
The cursor is now updated to indicate which tool is active when using the Canvas, Render View and Light Preview.
Double click on any slider label text to reset the slider to its default value.


Cinema 4D Connection now supports R19
Cinema 4D Connection now supports R18
DeltaGen Connection now supports 2017x
15 day fully functional trial now includes all Preset Lights at low resolution

Watch demo videos of the new features in action on our What’s New page.

15 Day Trial


Area Lights added to MODO Connection

MODO Area LightsFriday 1st July 2016 – Today, Lightmap announces the immediate availability of HDR Light Studio version 5.3.4. This new release adds ‘Area Lights’ to the MODO plug-in Connection, allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ‘artist friendly’ ease of use. The Area Light feature is compatible with: MODO Renderer, Octane and V-Ray. This update also adds compatibility with MODO version 10. Continue reading


Lightmap Labs: Octane for Nuke / Frame Buffer

We have been doing some R&D recently with Octane for Nuke plug-in developer. This has led to a really cool new feature we are exploring – a Frame Buffer in the HDR Light Studio interface. This is not available in our release software yet and is something we are still developing and evaluating.

In this video skip to 6 minutes 30 seconds to see this in action.

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Area Lights added to 3ds Max and Cinema 4D Connections

12th May 2016 – Today, Lightmap announces the immediate availability of HDR Light Studio version 5.3.3. This new release adds ‘Area Lights’ to the 3ds Max and Cinema 4D Connections, allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ‘artist friendly’ ease of use that has made HDR Light Studio a favourite lighting tool with professional 3D artists.

Introduction to Area Lights in 3ds Max

The 3ds Max Connection supports Area Lights for these compatible renderers:
V-Ray, Maxwell, Octane, Thea and Corona.

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Dekode- Virtual studio photography

Hi Jeremy, could you tell me in a few sentences what ‘Dekode’ does and who you do it for?

We’re a UK based award winning industrial design consultancy working in sectors ranging from consumer electronics, medical and scientific through to transport. We enjoy a central role in the design strategy and brand expression made by some of the world’s leading manufacturing companies. Our experience ranges from digital cameras for Philips and audio products for Grundig to aircraft interior work for Virgin Atlantic. We are proud to have won both Red Dot and IF design awards for the last four years running for our work with audio brand Revo (www.revo.co.uk).

Revo K2

Revo K2

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Arion 2.5 by Random Control – adds HDR Light Studio integration

Arion HDRI

Arion 2.5 Standalone now supports a live connection with HDR Light Studio 4 – providing real-time HDRI map creation and editing. We are really pleased that Random Control has added support for our lighting tool inside their amazing hybrid renderer. Do check out their website to find out more about Arion.

Here’s a demo video produced by Random Control:



Brendan McCaffrey – HDRI Lighting in ‘V-Ray for 3ds Max’

We are so pleased that Brendan McCaffrey shared some of his latest work with us, lit with HDRI maps created with HDR Light Studio, and rendered in V-Ray for 3ds Max. These images are stunning!

Brendan said “I have been using HDR Light Studio for the last couple of years and it’s my constant companion. I recently completed a large product packaging project and used HDR Light Studio throughout.  The headphone images are a sample of the 200+ images and animations I created and not a single 3D light was used! Models were all CAD data from the manufacturer apart from the soft parts that I modelled.  All images were rendered at about 10k-18k pixels”

Here are just some of the images lit with HDRI maps in V-Ray for 3ds Max that he shared, you can see more of his stunning work at: www.bmcaff.com

If you have been inspired by Brendan’s shots, why not check out HDR Light Studio’s live connection with 3ds Max here.

V-Ray HDRI Render

Gratitude Headphones

V-Ray HDRI map lighting

Immersion – Headphones

V-Ray for 3ds Max lighting

Inspiration Headphones



New HDR Light Studio – 3ds Max Live Connection

3ds Max and HDR Light Studio 4

The HDR Light Studio Live Connection for 3ds Max has had a significant upgrade and is available for download today.

The first release supported a live workflow with V-Ray only. Now 3ds Max users can enjoy a real-time HDR Light Studio workflow with: MentalRay, iRay, V-Ray, Maxwell Render, Octane Render and Thea Render. The plug-in also supports 3ds Max / 3ds Max Design –  2013 and 2014 releases.

In addition, the new plug-in has also been unified into a single panel for Live controls and Scene Sync to LiveLight. Plus the installation has been simplified into a single installer exe file.

To find out more, check out the 3ds Max page on our web site

The updated 3ds Max Live connection requires HDR Light Studio 4.2 (also released today).
The new plug-in a free update to all version 4 customers and is included with HDR Light Studio 4 – Complete.


Holomatix SprayTrace 1.5.20 adds support for LightPaint

SprayTrace supports LightPaint

Users of HDR Light Studio 4, by Lightmap Ltd, can now take advantage of native LightPaint support from directly within the SprayTrace 1.5.20 viewport. It’s the ultimate combination of Maya plug-ins for those looking to quickly and easily light their Mental Ray shots to perfection. It’s like a fully rendered version of LiveLight in a live connection with Maya!

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