Wednesday 9th May 2018 – Today, Lightmap announces the immediate availability of HDR Light Studio – Carbon – Drop 2.
Drop 2 brings core new features for all HDR Light Studio users (whichever plug-in connection you use), allowing the creation of lights with more character and providing more creative lighting control. Additional enhancements make lighting even more productive. Plus updated compatibility for 3ds Max, MODO and DeltaGen.
“Lightmap completely understand what artists need to get great renders. This time around they have added ever greater controls to finesse individual lights with box gradients and value blends to craft any studio light imaginable. For product rendering, it will add to the beauty and natural look you get from high-end studios and from great photographers.” Declan McGurry, Senior 3d Artist/Creative Retoucher, Schawk (London)
We caught up with 3D artist Goon after he won a recent render challenge over at AutomotiveCGI. We were delighted to find out the shot was also lit with HDR Light Studio!
“I’m a 3d Artist from Sydney, Australia. I’ve always had a passion for drawing and painting, and I knew I wanted to work in a creative field when I grew up. I have been working in the advertising industry for the last 8 years, primarily on large scale print images, which is undoubtedly my core passion.Continue reading →
Lightmap are delighted to be a part of Total Chaos– 18/19 May at Sofia, Bulgaria.
Europe’s newest computer graphics event is being run by Chaos Group. Chaos Group products include V-Ray and Corona renderers – both are supported and very popular with HDR Light Studio users. Continue reading →
To make a realistic, high quality CGI image, you need everything to be right; a perfect 3D model with realistic shaders/materials that react to light (illuminations and reflections) correctly, with render settings that balance sensible render times with a high image quality. Only when all of those ingredients are working well you can start lighting a shot to a high standard using HDR Light Studio.
About Third Floor Company
Third Floor Company produces high quality CGI projects, specializing in automotive imagery. The company was founded in 2009 by the German car photographer Steffen Schrägle. Since 1999, he has worked for many large car brands and was able to bring the CGI processes into car photography. Third Floor Company was primarily set up to provide a quick turnaround of CGI imagery, whilst maintaining the high-quality standards required by clients.
The photographic experience on-location plus the understanding of CGI processes creates the perfect foundation for a flexible and professional workflow. The photographer’s perspective and understanding are hugely beneficial – from the first moment concept layouts are sent, to the final end product. Over the years, Third Floor Company has developed an effective system not only for data management and preparation for its clients but also for data evaluations, data repair/modeling, through to the final high-end image production. Continue reading →
My first project at Lightmap was to download a 3D watch model and texture, light and render within Maya and Arnold. Although the model was good, it was not smooth or detailed as required, so I re-modelled a large part of the watch to increase the detail required for a high quality render and optimised the remaining elements, tweaking and altering to achieve a smooth and detailed outcome.
If you install a new version of HDR Light Studio or a Connection, you may see this message when you next start HDR Light Studio.
Requested version not supported (-6) HDRLightStudio. This is most likely due to your subscription/maintenance expiring.
If you have a permanent license of HDR Light Studio, this message is showing because the version of HDR Light Studio or Connection being used is newer than the version date in your license file. Continue reading →
Here are some tips to help you fix jagged edges on lights when using HDR Light Studio
STEP 1 – Do a Production Render
When using HDR Light Studio connected live with your 3D software, a lower resolution and non sub-sampled HDRI map is shared. The default resolution of this HDRI map is just 646 pixels wide. Even at this low resolution, this is more than enough to provide a really good impression of the lighting/reflections, it’s calcualted fast and updates fast in your 3D software. (You can change the resolution of this live image (proxy) using Edit > Preferences, and changing the Proxy Map size to a higher resolution)
If there is a procedural light with a hard edge seen at this lower quality and lower resolution, this can result in jagged edges especially if the light is seen in a smooth flat reflection, or see in the background. Continue reading →