Mark Segasby is the Co-Founder and CEO of Lightmap. His background as a first class product designer and visualization artist led to the development of HDR Light Studio lighting software in 2009. Since then he has been working with 3D artists and designers around the world, helping them light their shots faster and with more creative control. Because HDR Light Studio works with all leading 3D software and renderers, Mark has gained considerable knowledge and experience of the rendering industry, being up to date with all the latest developments through Lightmap’s partnerships with the companies in this field. He is on a mission to teach 3D artists the importance of lighting as a key ingredient in the success of their imagery.
Just one of the many new features in HDR Light Studio 5 is the ability to zoom into the HDRI design. Older versions of HDR Light Studio had a fixed size HDR canvas and only displayed the entire HDRI map. You couldn’t make the canvas any bigger or zoom into details.
In HDR Light Studio 5 you can zoom into any area of the map and see just how much detail and quality is contained within the image based light sources that come with the software. Here is a great example, see the detail contained within the bulb, both the dynamic range and resolution. You would never know it had that level of detail unless you zoomed in.
I took Octane for a spin in MODO and was delighted to discover that HDR Light Studio worked out of the box because Octane can use the MODO environment for its environment lighting too! Yay! I was able to use LightPaint in the MODO viewport to place lights and see the lighting update in an instant in Octane. I have a pretty decent consumer grade graphics card (GTX780) and it was soooo fast!! I was able to take my existing watch demo scene setup for the MODO renderer, and add the Octane materials all within half an hour…. without reading the manual too. So the integration is very intuitive and easy to use, and I found myself really having some fun using it. The quality of the image I was creating was really great and depth of field noise resolved really fast. I’m looking forward to having another play, maybe with a car model next time.
The beauty of HDR Light Studio is that your lighting will work with any renderer as it’s all coming from a HDRI map – it’s the only truly portable lighting format. As new renderers come to MODO we look forward to supporting them too!
We have just released an in depth ‘product shot’ lighting tutorial for ‘HDR Light Studio for MODO’ by Mark Segasby, co-inventor of HDR Light Studio software.
See how easily you can light your product shots using HDR Light Studio in MODO rather than traditional 3D lights and bounce cards. This demo is over 30 minutes long and does go into a lot of detail about the lighting process and techniques possible using HDR Light Studio.
As the HDR Light Studio interface is the same whichever partner software it is used with, this tutorial is useful for any HDR Light Studio user, whichever 3D software they use. Happy Lighting!
We also produced a tutorial for lighting animated product shots also, where additional considerations need to be made about the lighting over time.
We couldn’t wait to give you a sneak peek of some cool stuff we have been assisting develop.
Jacobo Barreiro has been working on a project called MOMA (Jacobo is both an amazing 3D artist and is highly technical too, he is too talented/clever and it’s just not fair!). The MOMA code creates a connection to the MODO renderer for either MARI or MAYA. For this article we are concentrating on the MARI connection and some HDR Light Studio goodness that’s been added in there too. Continue reading →
Image based lighting (IBL) using a HDRI map created with HDR Light Studio is particularly suited to perfectly lighting a single object or small collection of objects.
Here we show a variety of scene set-up approaches in your main 3D software/renderer and talk about their advantages and disadvantages. The example we use here is the Stanford Dragon with a small chrome ball. Continue reading →
HDR Light Studio is revolutionizing lighting for 3D artists from around the world, but don’t take our word for it, here’s what our users are saying. Lightmap has been getting some brilliant recommendations for HDR Light Studio on our LinkedIn page. A big thanks to our amazing customers for taking time out to write them!
The latest edition of 3D World (164) includes an excellent review of HDR Light Studio 4 – scoring 4/5.
Here’s a small snippet:
“With its comprehensive toolset and new LightPaint feature, HDR Light Studio 4 makes the task of HDR lighting sublimely easy. Certainly for jobs where the client wants a very specific look, they can now point precisely to where they want a highlight to fall and the result is a mere mouse click away. It’s hard to see the counter argument for studios creating product shots against dropping a few hundred pounds on an application that will both save time and improve the quality of their final renders….. A near-perfect solution for bespoke HDRI lighting.”
Also many thanks to Ars Thanea for providing example images lit with HDR Light Studio for the review.
1st January 2012 – Lightmap today announced immediate availability of HDR Light Studio v3.0 – the most incredible version yet of their groundbreaking real-time lighting software. Packed with new features including; localized exposure, color and saturation tools using new light blending modes, custom fall-off curves, a new color system for lighting artists and Collada support. Continue reading →
This is a great animation project shared with us by Robert at Visual Arts Productions (www.v-arts.ch). It’s really great to see HDR Light Studio used on animation projects… a great job and well done to the team over there.
First of all… big thanks to everyone who entered. It was great to see what our customers have been up to with HDR Light Studio.
It wasn’t easy to choose the winners from the wide range of entries and subject matter we received. The top 3 represents the selections of all the judges… but we were by no means all in agreement – this was tough… many images were really great and it is a very subjective task. This competition was all about the lighting and how the image based lighting had contributed to the final render. The top 3 images clearly demonstrate how good image based lighting, even if it is simple and subtle, can bring a 3D object to life.